i got a new pc, and wanted to rerender this as a benchmark & print...original 1280x1024 rendered ~14 hours, this one 2:35
thank you, mr. dualcore
click download for 1680x1050 px
this is rendered in cinema 4D9 (advanced splotchomat) using custom hdri gi...the effect on the metal is made by blending a second, non-reflecting shader via ambient occlusion (or dirtmap in the package of your choice)..the other maps used were either fotos or painted (for the table, dirtmaps on glass) or rasterized vectors (clock face)...the meshes where grouped, then bent via different modifiers...didn't want to rip dali, this is more about (sur)reality vs (foto)reality, but mostly about fun if you think the four is wrong check this [link] about it
cheers
Daily Deviation, 2007-05-03
2:35 by ~snuff75x - A fabulous render which I could just stare at all day looking at the crispness of detail in. Also makes a cracking desktop! (Featured by $zilla774)
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